#BEAMNG.DRIVE 0.3.7.7 WINDOWS#
Added launcher program: it will take care of fixing shortcuts, proper DirectX installation, windows uninstall entry and regular updates.Fixed spamming of logs when barrier is spawned.Raised 'instant' bullettime speed to 20 (5 was too slow).Wheel speed is more precise now (closer to airspeed).Fixed DropPlayerAtCamera: does not rotate the player anymore.Fix for mud/sand instabilities: no more wheel eating sand.NVIDIA Optimus support improved: should automatically switch to the NVIDIA card instead of the embedded one.Improved camera reset: now more consistent behavior.Improved updater: fixed some parsing bugs which caused too much updates.Improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog.Fixed mouse movement bug in certain camera modes.Fixed updater and main executable: now working with non-English characters in the path (was not starting, hanging or crashing before).Fixed options not saving correctly: much improved now: it saves on starting the game now, not on exiting.Skidmark missing/wrong texture bug fixed: they work now even after switching levels.Civetta Bolide: Color changes, suspension tweaks (should be more drivable now).Stronger steering on Gavril H-Series and D15.Improved updating process: the game will automatically check for updates every 3 days.Fixed crash on exit to menu or exiting the game.Improved help image a bit (added wiki link).Fixed issues with the updater using wrong proxy settings.Gavril D15: Added missing coltris to side of frame.Improved proxy fallback case for updater.
#BEAMNG.DRIVE 0.3.7.7 FULL#
Grid Map: Removed ad signs, minor tweaks to full pipe.Dry Rock Island: Added ambient sounds, improved ocean, fixed some issues with objects.Increased beam limit from 6000 to 10000.Improved some stability issues on the Gavril H-Series, Ibishu Covet, Gavril D15, and Civetta Bolide.This era is also recognized as the only one featuring explicitly experimental releases, a phase that lasted several months (shown below in pink). The first public release of the game became available on the Fastspring store on 3 August 2013, and would remain so for nearly two years before being released on Steam. This is the changelog of BeamNG's initial releases.